Interactive applications for learning coding and algorithms in kindergarten and school

Make coding an inspiring adventure!

Programming with us is MOVE - FUN - LEARNING

- Move, touch, write with the light pen or steer a robot!

Dear educators,

Discover collections of interactive applications to help you prepare amazing coding and algorithmic classes. Get inspired and inspire your students!

When to teach, what and how?

See inspirations and ready-made courses

The new article on learning to code on the interactive floor is here!

Writing the code itself is quite simple, the catch is that this shall have a bit more sense.

Bulldogjob, IT portal

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When to teach?

Kindergarden


age 5+

Reach aim through play. Introduce your pupils to the selected topics.


  • Playing detective
  • Stacking toys
  • Drawing maps
  • Creating templates

Primary school


age 7+

Offer fun and coding activities.


  • Planning work
  • Collecting and organizing information
  • Creating instructions
  • Checking and repairing
  • Controlling heroes and robots

Primary, secondary school


age 10+

Suggest more and more difficult programming problems to solve.


  • Control of bots and robots
  • Solving real problems
  • Methods to simplify the algorithm structure

The Value of Coding

Coding and programming has many faces. Why not try them all?

  • Creative process
  • Solving problems
  • Teaches order and patience
  • Teaches planning and logic
  • Source of great satisfaction
  • Develops interdisciplinarity
  • Discovering passion
  • Can be fun
Twarze kodowania

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Which device can you teach on?

On the floor

Choose an interactive floor and ready-made collections of exercises in line with the core curriculum.

  • Movement
  • Interactive pens
  • Robots

On the board

Select your interactive whiteboard or touchscreen. Pen-controlled applications on the board are also precisely operated.

  • Interactive pens
  • Touch

On PC, tablet.

Let students solve algorithmic problems on their own using on PC the same applications as for the interactive whiteboard.

  • Touch
  • Mouse

On a piece of paper

When the equipment is no longer available ... Offer the students paper sheets and solve the same problems - this is an excellent form of supplementing the interactive exercises. Do outdoor lessons.

  • Pencil
  • Movement, fun outside
“Tell me and I will forget. Show me and I will remember. Let me do it and I will understand."

Confucius

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What applications can you use?

Program the Luminous Planet

Joyful Lumies invite you to their programmed world! Have fun with them, jump, run and solve various tasks to get to know their luminous planet and learn what coding is all about! The Lumies' world flashes joyfully with colorful lights. This cannot be missed!

See photos

Age

5-7 years

Available for devices

See list of supported devices

Main features

  • 16 applications with 86 ready-made interactive exercises.
  • 12 games with a random start on the boards!
  • Interaction in games by moving on the floor
  • Games of varying complexity
  • For one user or for working with a group

Thematic scope

  • Pattern recognition
  • Sorting
  • Teamwork
  • Communication
  • Creativity

Additional materials

Applications Guide PDF


Code with Ava !

Accompanying Ava on her way through the Funn Galaxy is great fun and an opportunity to take your first steps in the world of coding. Interactive coding boards with grid (3x3 - 10x10) stimulate the development of visual perception, spatial orientation, logical and algorithmic thinking.
Code with Ava individually or in pairs on 1633 boards!

See photos

Age

5-10 years

Available for devices

See list of supported devices, Touch screens, Interactive boards

Main features

  • Coding course divided into 7 sections, 54 applications in total
  • Each application has 3 levels of difficulty - based on grid size from 3x3 to 10x10
  • Precise interaction with light pens
  • Over 1630 ready-made interactive coding boards!
  • Splitting the interaction area into three boards

Thematic scope

  • Graphic coding
  • Sequencing on maps
  • Escapes from mazes
  • Conditions
  • Paths in gardens
  • Words creating
  • Counting
  • Co-ordinates
  • Loops

Time for your Robot adventures

A collection of applications designed for games with the use of remotely controlled toys, e.g. toy cars or interactive robots operated by means of dedicated mobile applications or a remote control. You may also program your robot using dedicated interface and complete all missions!
Robots in motion!

See photos

Age

5-14 years

Available for devices

See list of supported devices

Main features

  • Interact with your robot on the floor
  • 5 applications with 15 missions for robots
  • Includes an application for creative drawing with a robot
  • Randomly arranged items in games
  • For any driving vehicle or robot!

Additional materials

Applications guide PDF


Lumionous Planet In Trouble needs a hero!

After the Draconid invasion, the Lumies must rebuild their world. Help them and you will learn some important programming rules and concepts. Restore communication on their planet so that it shines with colorful energy again! Jump, run, tap and have fun with the Lumies!
The Lumies need your help!

See photos

Age

7-9 years

Available for devices

See list of supported devices

Main features

  • 16 games with 252 ready-made interactive exercises
  • 12 games with a random start on the boards!
  • Interaction in games by moving on the floor
  • Games with different levels of complexity, including a knowledge quiz game with 140 questions!
  • Includes knowledge quiz with 140 questions!
  • For one user or for working with a group

Additional materials

Applications guide PDF


Code Dot Bot

Dot Bot missions are a collection of exercises for programming enthusiasts beginners. Tasks exercise imagination, spatial orientation, logical thinking, planning, and teach the basics of coding. A set of interactive boards with a graded level of difficulty.
Write the code for Bot and see what happens!

See photos

Age

5-9 years

Available for devices

See list of supported devices, Touch screens, Interactive boards

Main features

  • 5 interactive applications, over 85 problems to solve
  • Precise interaction with light pens
  • Endless number of mazes
  • Graduated game difficulty levels
  • Friendly loop - the program automatically wraps the instructions into a loop
  • Very large boards!

Additional materials

Applications guide PDF


Go Lumi!

Oh my, someone left things accidentally in the hall again, what if the boss finds out about it? And he hates clutter. Lumi, go quickly to the warehouse to pick up the items. Meet Lumi, an electronic worker whose job is to help others as they work.
Lumicoders, program our hero to work! Beware, the code must be optimal - short, because Lumi has little memory.

See photos

Age

7-14 years

Available for devices

See list of supported devices, interactive whiteboards, PCs

Main features

  • Algorithmic teaching course in 11 lessons!
  • Precise interaction with light pens
  • 110 routes to cover, from straight to well twisted
  • Simple programming logic - no step counting
  • Lesson scenarios introducing new topics included!

Kodi and the Secret Castle

In the mysterious castle, 422 programmable boards await you. Kodi has to beat them in order to get out of it. The gnomes you will meet there are here to help. Kodi, Red Gnome and Green Guy are waiting for your oders!
Programming in the Secret Castle is an opportunity to develop your programming skills. In addition to sequential algorithms, you will try your hand at parallel programming, while controlling up to 3 heroes on the board.

See photos

Age

10-14 years

Available for devices

See list of supported devices, interactive whiteboards, PCs

Main features

  • Advanced 3-stage algorithmic teaching course!
  • Operated with light pens on the interactive floor
  • 422 programmable boards
  • Controlling 1, 2 or 3 heroes on the boards
  • Interesting action on the boards
  • Tutorials and educational boards with the code to be completed
  • Problem solutions available for all boards!

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Which apps to choose?

Kindergarden


age 5+

We move and code


  • Luminous Planet
  • Code with Ava!
  • Robot Adventures
  • Dot Bot

Primary school


wiek 7+

We move and code


  • Luminous Planet in Trouble
  • Code with Ava!
  • Dot Bot
  • Robot Adventures
  • Go Lumi!

Primary, secondary school


age 10+

Interactive programming


  • Go Lumi!
  • Kodi and the Secret Castle
  • Robot Adventures

Do you have any questions?
We would be happy to answer!

Are you interested in the applications?
See more apps in motioncube.io apps store or contact us.

About

Interactive applications and solutions for edu and fun.

Download the Motioncube Player and play with apps for free period.

The operator of the Motioncube is LavaVision - a polish company with years of experience in development of interactive systems and applications.

Contact

LavaVision
www.lavavision.eu
Krakow, 31-866
Skarzynskiego 5/07
Poland
contact@motioncube.io